Rmxp patch 800x600




















It looked a ton worse then it does on the SNES, if thats not an indication that the engine just can't handle as good graphics I dunno what is. Woow, kinda negationism of realism posted above. And you're confusing them The RTP of the RM2kX generation was much "simpler" than the ones of the following generations, and you are right that it doesn't really show off the technical capabilities. However, there are tons of free RM2kX resources available today and I'm not talking about rips now - many people used rips as well but of course it's not legal.

You can have a look at this game directory [rpgmaker. This is the category for the games made with the old inofficial version, that's because there are not many great games made with the official version out yet. But it's the same engine. I'll have to find a nice RM2k3 game with good graphics so I can at least have a good impression of the engine in my head heh.

And also great to see the work you guys did updating this older engine. By the looks of the changelog its technically superior to XP and even VX ace in many ways now lol. OpenGL so they can support steam overlay would be sweet! At least for the main engine, tho sadly animations are very low at 15 fps. But just recently found out XP only does 40 fps vast majority of games anyways, without advanced scripts to fix it.

Feels like 60 the main engine, but the animations i imagine are lower? Also, unless you enabled a certain option in the ingame F1 graphics menu I think it was either "Reduce flickering" or "Smooth display" or something like that , it rendered with 20 FPS instead of 40! Battle Animations use 30 FPS. However, 30 FPS for animations are normally enough.

Last edited by CherryDT ; 20 Sep, am. Search "aedemphia" in google images, its made in rpg maker SNES also use 8bit colour graphics per layer, when a few layers was in one moment, this have more colours.

In RM is this same - one graphics can have max colours I not include transparent In the end: Bananen Joe make in destiny patch option 24bit on screen for 2k, maybe this is possible to make in official version? Per page: 15 30 Date Posted: 1 Sep, pm. Posts: Discussions Rules and Guidelines. Can I make an NPC animate at non-preposterouse speeds?

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Draycos Goldaryn 0. Report post. Posted April 28, Goldaryn Multiple Resolution Kit Versions: 1. Share this post Link to post Share on other sites. It's already hard enough to get the sprites to look nice at that resolution I do not sprite, so I have to generally resize any sprites I get I am assuming this doesn't stretch the screen it just resizes the window?

Polraudio Posted April 29, Can't you make it non-SDK? Read my text: Look at the links above, and also look further down at the FAQ: So now you have no excuse. Posted July 24, edited. Hi first off, kudos on your effort and determination, reads like a massive achievement. However in my actual project I get this error: I know zero about scripting so don't want to mess myself, can anyone offer me some help please.

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