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Ares Galaxy formerly Ares has combined sharing torrent files with social media to create an excellent all-in-one platform. Ares Galaxy is a free program, although some sites repackage the software and charge for each download. Follow the steps below and download the official free and safe version of Ares Galaxy. Check out the Ares Galaxy alternatives below. Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
This just gives you the standard structures and resources if it's an owned world, or if it's an empty planet occupied by militia. For a quick-and-dirty map, the only field you really have to play with is "Type" in the properties section. From there you can select any standard planet type programmed into the game. I will now go around my map, changing up the planet types to give me a slightly more interesting map to play on.
I now have a map with volcanic, ice, desert and terran planets. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map. And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc.
It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with. Players and developers alike will hopefully be able to answer any question you might have.
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. Make sure that you are using the correct version of Galaxy Forge. Maps made with the one from Trinity are incompatible with ones from Rebellion, and vice-versa. It's also possible that the files are corrupted somehow. Sins of a Solar Empire Explore. Sins of a Solar Empire Wiki. Galaxy Forge is a stand-alone tool that does not use the main game to run.
So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet. To start, make sure you have the Galaxy Forge tool downloaded to your PC. Once you've downloaded and extracted the tool, open up Galaxy Forge. You will be greeted by the following screen pictured right.
When you start the Galaxy Forge tool, you begin with a default map already setup with the following:. Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right. Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map.
Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire. For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide". For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level.
These settings will not impact the map itself. To set the Recommended Players, click on the field, and you'll see a [ Click on that to bring up the Galaxy Scenario Game Type window. By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo".
However, if you select the item from the left, on the right you can change the type from a drop-down menu. You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
I'm also going to designate my map as a solo only map since it's just two players. These are the default settings for any planet you designate as a homeworld in your game.
Setting any of these to 10 locks it, preventing the player from upgrading it further. For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map! Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section.
Here you'll place, move and connect up all the planets and stars you want to add to your map. To start, lets look at our map as it stands. We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere.
The planets were auto-assigned to the two players we edited earlier. Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:.
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet. I'm going to place a handful of planets around the map At this point I have a fully functional game map.
I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight. Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything.
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